Optionaloptions: CallOptionsOptionaloptions: CallOptionsWhether a ray from the bot's eyes to the center of the block reaches it.
Optionaloptions: CallOptionsOptionaloptions: CallOptionsThe entity the bot looks at, or undefined if none is within
maximumDistance or a block is in the way. maximumDistance defaults to
3.5.
Optionaloptions: CallOptionsHow long the bot would take to break the block with what it holds now, counting its effects, attributes and surroundings.
Optionaloptions: CallOptionsDamage target would take from an explosion of power at center, after
its armor, resistance, enchantments and absorption. The damage radius is
twice power; power must be above 0 and at most 128. Target and center
must be observable in the bot's dimension.
Optionaloptions: CallOptionsOptionaloptions: CallOptionsBlocks matching selector in region, in loaded chunks only. region
defaults to a sphere of radius 16 around the bot; a sphere's radius is at
most 128, and a box of more than 4,194,304 blocks is refused. Sorted
nearest to the region's center first unless sort says otherwise.
pageSize defaults to 100, at most 500; pass nextPageToken back as
pageToken for the next page.
Optionaloptions: CallOptionsEntities within radius of origin, the bot itself excluded. origin
defaults to the bot's position, and radius to 32, at most 256. Sorted and
paged like queryBlocks.
Optionaloptions: CallOptionsThe first thing a ray hits: a block, or an entity (with includeEntities)
if one is closer. origin defaults to the bot's eyes, direction to where
it looks, and maximumDistance to 6, at most 256.
Optionaloptions: CallOptionsraycast from the bot's eyes, along where it looks.
Optionaloptions: CallOptions
The block the bot looks at, or undefined if none is within
maximumDistance.maximumDistancedefaults to 256, which is also the most.