Optional
from field: optional soulfire.v1.BlockSnapshot block = 1;
from field: optional soulfire.v1.BlockFace block_face = 4;
from field: float distance = 5;
from field: optional soulfire.v1.EntitySnapshot entity = 2;
from field: optional soulfire.v1.WorldPosition hit_position = 3;
from message soulfire.v1.RaycastResponse
Generated
from field: optional soulfire.v1.BlockSnapshot block = 1;