OptionalequipmentSlot?: stringRequired when kind is ARMOR, such as "head", "chest", "legs", or "feet".
Removes candidates carrying any listed enchantment.
Defaults to 10 and may not exceed 100.
Prefers a higher remaining durability ratio for damageable items.
Adds a small preference for already selectable hotbar items.
Adds a score bonus for each matching enchantment.
Optionalscope?: InventoryScopeOptionalselector?: ItemSelectorOptionaltargetBlock?: BlockPositionRequired when kind is TOOL.
Generated
from field: repeated soulfire.v1.InventoryArea areas = 4;