Optional
from field: soulfire.v1.WorldPosition final_position = 1;
from field: soulfire.v1.RangedAttackCompletionReason reason = 2;
from field: uint32 shots_released = 3;
from field: bool target_alive = 4;
from message soulfire.v1.RangedAttackTaskResult
Generated
from field: soulfire.v1.WorldPosition final_position = 1;