Optional
from field: soulfire.v1.WorldPosition final_position = 6;
from field: soulfire.v1.MaintainLoadoutCompletionReason reason = 1;
from field: uint32 rebalances = 2;
from field: repeated soulfire.v1.LoadoutRequirementResult requirements = 5;
from field: uint32 total_deposited = 4;
from field: uint32 total_withdrawn = 3;
from message soulfire.v1.MaintainLoadoutTaskResult
Generated
from field: soulfire.v1.WorldPosition final_position = 6;