from field: uint32 blocks_broken = 2;
from field: uint32 blocks_skipped = 3;
Optional
from field: soulfire.v1.WorldPosition final_position = 5;
from field: soulfire.v1.ExcavateCompletionReason reason = 1;
from field: uint32 unreachable_blocks = 4;
from message soulfire.v1.ExcavateTaskResult
Generated
from field: uint32 blocks_broken = 2;