from field: uint32 blocks_already_correct = 3;
from field: uint32 blocks_failed = 5;
from field: uint32 blocks_placed = 2;
Optional
from field: soulfire.v1.WorldPosition final_position = 7;
from field: uint32 incorrect_blocks_broken = 4;
from field: repeated soulfire.v1.BuildBlockOutcome outcomes = 6;
from field: soulfire.v1.BuildCompletionReason reason = 1;
from message soulfire.v1.BuildTaskResult
Generated
from field: uint32 blocks_already_correct = 3;