from field: uint32 attacks = 3;
Optional
from field: soulfire.v1.WorldPosition final_position = 1;
from field: soulfire.v1.AttackNearestCompletionReason reason = 2;
from field: uint32 targets_defeated = 4;
from message soulfire.v1.AttackNearestTaskResult
Generated
from field: uint32 attacks = 3;