Camera X coordinate.
Camera Y coordinate.
Camera Z coordinate.
Field of view in degrees.
Final image height in pixels after defaults and clamping.
Whether first-person hands and held items were rendered.
Whether the HUD overlay was rendered.
Maximum render distance in blocks.
Final image width in pixels after defaults and clamping.
Camera pitch in degrees.
Camera yaw in degrees.
Effective settings used for a rendered POV frame.