SoulFire TypeScript SDK 2.10.3
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    Enumeration BotConnectionPhase

    Fine-grained connection phase for a bot, more detailed than the is_online boolean. SPAWNED implies the player entity exists and live_state is available.

    from enum soulfire.v1.BotConnectionPhase

    Index
    CONNECTED: 2

    The bot is connected to the server (post-login) but has not fully spawned.

    from enum value: BOT_CONNECTION_PHASE_CONNECTED = 2;

    CONNECTING: 1

    The bot has been created and is establishing its connection / logging in, but the player has not spawned yet.

    from enum value: BOT_CONNECTION_PHASE_CONNECTING = 1;

    DIED: 4

    The bot's player is currently dead, awaiting respawn.

    from enum value: BOT_CONNECTION_PHASE_DIED = 4;

    DISCONNECTED: 5

    The bot is not connected to a server.

    from enum value: BOT_CONNECTION_PHASE_DISCONNECTED = 5;

    SPAWNED: 3

    The bot's player has spawned; live_state reflects the player.

    from enum value: BOT_CONNECTION_PHASE_SPAWNED = 3;

    UNSPECIFIED: 0

    Unknown phase (e.g. for a bot that has never been started).

    from enum value: BOT_CONNECTION_PHASE_UNSPECIFIED = 0;