The bot is connected to the server (post-login) but has not fully spawned.
The bot has been created and is establishing its connection / logging in, but the player has not spawned yet.
The bot's player is currently dead, awaiting respawn.
The bot is not connected to a server.
The bot's player has spawned; live_state reflects the player.
Unknown phase (e.g. for a bot that has never been started).
Fine-grained connection phase for a bot, more detailed than the is_online boolean. SPAWNED implies the player entity exists and live_state is available.
Generated
from enum soulfire.v1.BotConnectionPhase