Optionalcall: CallOptionsOptionalcall: CallOptionsOptionalcall: CallOptionsThe best tool for breaking the block at targetBlock.
Optionalcall: CallOptionsOptionalcall: CallOptionsItems matching selector in areas. No areas means container, main,
hotbar, armor, offhand and crafting slots.
Optionaloptions: CallOptionsPuts an item matching selector in equipmentSlot: mainhand, offhand,
head, chest, legs or feet. Closes an open container first, except for
mainhand (which selects it as selectHotbar does).
Optionaloptions: CallOptionsSlots holding items that match selector, in areas (the same default as
count).
Optionaloptions: CallOptionsMoves items from sourceSlot to destinationSlot of the open menu;
count defaults to the whole stack.
Optionaloptions: CallOptionsOpens the container block at position. Times out after 10 s.
Candidates for kind, best first, with the factors behind each score.
limit defaults to 10 (at most 100); areas default to main, hotbar,
armor and offhand.
Optionalcall: CallOptionsSelects hotbarSlot (0-8), or the item matching selector: a hotbar slot
that holds one, or else a matching item swapped into the selected slot.
Optionaloptions: CallOptionsThe open menu (the player's inventory when no container is open), with every slot.
Optionaloptions: CallOptionsDrops count items matching selector on the ground.
Optionaloptions: CallOptionsMoves count items matching selector from area from to area to
(PLAYER is main and hotbar). Fails if fewer are available or they don't
fit, or if menuId is set and that menu isn't open.
Optionaloptions: CallOptionsMoves the item in equipmentSlot (mainhand, offhand, head, chest, legs or
feet) to destinationArea: MAIN, HOTBAR or PLAYER. It defaults to PLAYER,
the first free main or hotbar slot.
Optionaloptions: CallOptions
The inventory and the menu the bot has open.
move,transfer,toss,selectHotbar,equipandunequiptake an optionalexpectedRevision: when not 0, they fail with ABORTED if the menu changed since that revision.